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  Complete Idiot's Guide To Cashing In On Your Inventions The Complete Idiot's Guide To Cashing In On Your Inventions
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by Richard C Levy
Quality Paperback, 384 pages, 7 1/2 x 9 inches
Publisher: Alpha; ISBN: 0028642201; ©2002
Catalog# 2201-2
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Take your idea all the way to the bank! You're no idiot, of course. You're aware that there are dishonest people ready to exploit your creativity. Perhaps you have already been taken. It's not easy to ferret out the snakes from the saints, and to learn to market your own inventions.

This book will show you the path to turn your brainstorm into a moneymaker -- with you as beneficiary! In this Complete Idiot's Guide, you get:

Cutting-edge thinking-in plain English-on invention licensing.
Licensing, option, and nondisclosure agreements which alone could save you thousands in legal fees.
Eye-opening ways to make prototypes and presentations.
How to tap a rich relative Uncle Sam-for money and help.

What others say about The Complete Idiot's Guide To Cashing In On Your Inventions...

"The American Dream lives, and Richard is here with this great book to help inventors and entrepreneurs learn how to be a part of it."
Donald G. Kelly
Founding Director, Office of Independent Inventor Programs, United States Patent Office

"Author Levy is an inventor and writer, and thus uniquely qualified to clearly communicate his experiences -- good, bad and otherwise. He was also a PR executive and producer, so he understands and brings a great depth and breadth of experience to bear on the subject of innovation and exploitation (in the positive sense). Levy takes the novice inventor through the process of bringing a product to market. Patent protection, licensing, manufacturing, trademarks and other arcane subjects are handled in a light, firm and positive manner. As is the custom with this series, Levy's volume is sprinkled with icons, notes, facts and quotes. It's a pleasant and positive book, well organized and plainly written."
Miami Herald Review

" Richard knows thoroughly the most valuable aspect of any invention - how to market it - and explains this in language that everyone can understand."
Paul Harris
Publisher, Technology Business

" Richard Levy is a modern day alchemist. He can heat up golden ideas until they melt into rich reality."
Caspar Weinberger, Jr.
CEO, Abracadabra Music Corp.

" Richard has been a master at inventing and marketing scores of successful products during the more than 20 years that I have known him."
Greg Hyman
inventor, Tickle Me Elmo

"Levy's passion, work ethic, common sense and honest approach to business have given me new confidence. They are contagious. This guy knows his stuff."
Brian, Atlanta, GA

"An unmatched resource. Comprehensive. Authoritative. Levy gives stories, and the stories behind the stories. Unrivaled, in my experience, in the careful attention to critical topics, and in its honesty. I recommend this book to anyone with an itch who needs timely and accurate information."
Josh, Las Vegas, NV

" Written and designed to offer concise, bite-sized units of useful information, Levy's book belongs on the shelf of anyone who considers him- or herself a 'creator.' ... Non-creative vultures are circling, looking for people with ideas they can exploit. Here's your weapon; you have only yourself to blame if you don't take advantage of Levy's simple lessons."
John Michlig
author, G.I. Joe: The Complete Story of America's Favorite Man of Action


About The Author

Richard C. Levy with Furbies

Richard C. Levy, simply put, is a marketing genius with a flair for invention. In the past twenty years, he has licensed over 125 products including Furby, and the best-selling game "Men Are From Mars, Women Are From Venus." Richard holds more than 30 patents. This is his twelfth book. He was profiled on Discovery Channel's Invention series, and in interviews with The New York Times, and The Washington Post. An MIT Inventor-of-the-Week, Richard has spoken at Wharton's Entrepreneurship Conference, IBM, and the USPTO's Independent Inventors Conference, among other engagements. His products have generated over $1 billion in combined retail sales.

The Toy And Game Inventor's HandbookRichard Levy and Ronald Weingartner have authored a new book focusing on toy and game development...
The Toy And Game Inventor's Handbook
Everything You Need To Know To Pitch, License And Cash-In On Your Ideas

The Complete Idiot's Guide To Cashing In On Your Inventions
-- Table Of Contents --

I. HOW TO GET YOUR GREAT IDEAS ON THE ROAD.

1. How to Realize Your Full Potential.
Overcoming Naysayers. The First Pitch. America, the Land of Opportunity. Answering the Call. Investing in Your Invention. Education Isn't Everything. Levy's 10 Commandments for Success.

2. Beware of Invention Marketing Flimflam Artists.
Attack of the Killer Patent Attorney. Flimsy Firms. Operation Mousetrap. The Price Is Not Always Right. Inventors Awareness Group. A Step in the Right Direction. What Comes After the Pitch. Heads Up. Before You Contract for Services. Who Are These Parasites? How to Tell the Pros from the Cons. New Twist to an Old Scheme. How Do They Get Your Name? Profile of an Honest Broker. What to Do if You Are a Victim. States (Inventor) Rights. How to Find an Honest Broker.

3. Licensing vs. Venture Capital.
Business Options. The Licensing Option. The Advantages of Licensing. The Disadvantages of Licensing. Whooah, Not So Fast! Doing It Yourself: The Venturing Strategy. Prerequisites Common to Licensing and Venturing. Other Factors in Choosing a Commercialization Strategy. Think About Costs, at All Costs. If You Are Still Not Sure.

II. GETTING HIGH MARKS.

4. How to Find a Home for Your Brainchild.
Finding a Licensing Partner. Attend Trade Shows. Conferences and Meetings: Networking Meccas. Big Companies vs. Small Companies. So, What's the Answer? Public Companies vs. Private Companies. Where to Find Product and Corporate Profiles. Does the Shoe Fit?

5. Knock. Knock. Buy My Invention, Please!
First Impressions. N.I.H. Syndrome. Choosing Your Target and Making Your Mark. The Corporate Culture. Lookin' to Hook 'Em. Sign on the Dotted Line.

6. How to Turn a Proposal into a Marriage.
Honesty Is the Only Policy. You Should Hear a Pin Drop. The Three Ps. Multiple Submissions. Unfavorable Odds. Your Champion.

7. How to Negotiate Your Deal.
On Lawyering - One Man's Opinion. Should You Use a Lawyer to Approach the Company? Do You Need a Lawyer for Contracts? Do You Need a Lawyer for Patents? Conducting Business. Winning at What Cost? Agreeing to Agree. Advances. Royalties. Guarantees. The Option Agreement. Levy's 10 Commandments of Contract Negotiation. Terms of Endearment. Patents. Trademarks. Who Pays?

8. Key Deal Points.
I Do Not Have All the Answers. Show Me Yours, I'll Show You Mine. Fairness and Flexibility Rule. Management by Objectives. The Spirit of Agreement. Setting the Scene and the Mind.

III. GOIN' FOR THE GOLD.

9. The United States Patent and Trademark Office.
The Big Three in IP. Keepin' a List and Checkin' It Twice. Definition of a Patent. The Patent Law. What Is Patentable? The Examiners (Say Ah!). Established by Law, Built by Innovation - The USPTO. Only Inventors Need Apply. Copy Documents, Not Ideas, Please! Disclosure Documents. Submarine Patents (Periscope Up!). Office of Independent Inventor Programs. Coming Attractions.

10. It All Begins with a Patent Search.
Looking for a Green Light. How to Conduct a Patent Search. Patent and Trademark Depository Libraries. Electronic Databases. PTDL Publications. Patent Search Steps. Patent Classification System. How to Order Copies of Prior Art. What to Do with Your Search Results. Searching Trademarks. The Last Word.

11. How to Hire a Patent Attorney.
Do You Need a Patent Attorney? Is That Your Final Answer? Levy's Rules for Hiring a Patent Attorney. Another Money Saver.

IV. UNCLE SAM WANTS (TO HELP) YOU!

12. How to Apply for a Utility Patent.
Provisional Application for a Patent. Filing Date. Nonprovisional Application for a Utility Patent. Models Not Generally Required. Solamente Ingles, Por Favor. The Rules of the Game. I Do Solemnly Swear. Patentability of Computer Programs. Just the Fax, Please.

13. Flower Power: How to Apply for a Plant Patent.
Interest in Plant Patents, a Growing Business. Beyond the Garden Walls. Who Can Apply for a Plant Patent? No Trespassing Patent-Protected Grounds. Infringement. Turning to Trademarks. The Cost of Doing Business. Making Application. Inquiries. Provisions and Limitations. Inventorship. Asexual Reproduction. Helpful Hints.

14. How to Apply for a Design Patent.
Insurance Against Me-Too Competitors. Form over Function. Putting the Competition on Notice. Lawyers Need Not Apply. How to Find a Draftsman. Design Patents Can Be Valuable. Defining Design. Types of Designs and Modified Forms. Claims. Improper Subject Matter for Design Patents. The Difference Between Design and Utility Patents. Elements of a Design Patent Application. The Preamble. The Figure Descriptions. A Single Claim. Drawings or Photographs.

15. Mark Your Words.
There Is Nothing Like a Brand, Nothing in the World. Trademarks Can Take Many Forms. Dollars & Scents. Supreme Court Makes a Colorful Decision. Lost in the Translation. United States Patent and Trademark Office. Correspondence and Information. What Kinds of Marks Are Available? Function of Trademarks. Do You Need a Federal Trademark Registration? Marks Not Subject to Registration. Registerable Marks. Searches for Conflicting Marks. Law Firm Trademark Search. Professional Trademark Search. Do-It-Yourself Trademark Search. Searching the USPTO via the Internet. Establishing Trademark Rights. Terms of a Trademark. Types of Applications for Federal Registration. Who May File an Application? Foreign Applicants. Where to Send the Application and Correspondence. Use of the TM, SM, and ® Symbols. Examination. Publication for Opposition. Issuance of Certificate of Registration or Notice of Allowance.

16. Securing Your Copy Rights.
Copyrights They're Different The Copyright Office. What Would an Inventor Copyright? How Do You Secure a Copyright? Who May File an Application? Notice of Copyright. How Long Does Copyright Last? What Is Not Protected By Copyright? Striking the Right CORDS. How to Submit Registrations. In Search of Copyright Records. For Further Information. How to Investigate the Copyright Status of a Work. Individual Searches of Copyright Records. Application Forms.

17. I've Got a Secret.
In the Court. Can Independent Inventors Have Trade Secrets? Uniform Trade Secrets Act. Keep a Tight Lip.

18. Say, Ah! The Patent Examination Process at the USPTO.
First Office Action. Your First Response. Final Rejection. Amending Your Application. Time for Response and Abandonment. How to Make Appeals. What Are Interference Proceedings? What Rights Does a Patent Give You? Maintenance Fees. Can Two People Own a Patent? Can a Patent Be Sold? Assignment of Patent Applications. Infringement of Patents. To Sue or Not to Sue. Patent Enforcement Insurance. Abandonment of Patents.

V. PEOPLE WHO SHARE, PEOPLE WHO DARE.

19. Hidden Treasures in Uncle Sam's High-Tech Closets.
National Institute of Standards and Technology. Advanced Technology Program (ATP). Manufacturing Extension Partnership (MEP). In Search of Innovation at USG Labs. Open for "Your" Business. Department of Energy. Office of Industrial Technologies (OIT). OIT Success Stories. Be Nice and Maybe You'll Get a Grant. DOE's Inventions and Innovation (I & I) Program. Notable Achievements. Small Business Administration. Small Business Innovation Research (SBIR) Program. Small Business Technology Transfer (STTR) Program. Federally Funded Research and Development Centers (FFRDC'S).

20. Yes, Inventors, There Is a Santa Claus.
An Industry Overview. The Toys Legends Are Made From. New York Toy Fair: A Networking Mecca. The Professional Edge. Questions for Self-Analysis. A Degree in Toy Design. TIA Freebie. The Hit Parade.

21. Inventor Organizations.
Expanding Your Network. Care to Share? Inventor Organizations Thrive on American Soil. Truth in Packaging Caveat Emptor. Take Your Pick. Intellectual Property Owners (IPO). The Value of State and Local Organizations.

VI. APPENDIXES.

Appendix A. Agreements.
Appendix B. Resources.
Appendix C. Political Letter.
Index.

How This Book Is Organized

I have designed this book to be a quick-access resource companion to accompany you throughout your journey from "What if?" to the deal and, hopefully, to riches (though financial reward must not be the only thing that drives you).

The sequence is a step-by-step blueprint for overcoming your fears, building your confidence, taking pride in your ideas, adapting to change, taking risks, and taking control.

Part 1 "How to Get Your Great Ideas on the Road" shares America's greatest traditions and visions as a center of innovation and free enterprise, home to the world's most prolific, daring, and successful inventors and entrepreneurs. Through all the wit, color, and homespun truth I could muster, it asks you to look at yourself and realize that on any given day your dream can come true. But for this to happen, you must have the "Dare to Go," know where to go, and what to do when you get there.

The most important part of this book appears in Part 1. It instructs you in how avoid being ripped-off by carrion birds who toil under the guise of reputable invention marketing services. Part 1 helps you analyze whether it's better to license your invention or seek "adventure capital" and build a business.

By the time you finish reading Part 1, if I have done my job well, you will have started to highlight parts of these pages with a yellow marker.

Part 2 "Getting High Marks" assumes you have opted to go the licensing route. If, however, you want to establish your own manufacturing and marketing operation, then take four giant steps to Part 3.

Part 2 explains how to find the right company for your invention, get through the door, pitch the idea, and make a deal if you are fortunate enough to be afforded an opportunity. It's all about the hunt!

Part 3 "Goin' for the Gold" takes you to the U.S. Patent and Trademark Office. Learn what makes it tick and how you can take advantage of its invaluable services. You'll also learn ways to conduct a search for prior art.

It wraps on a very important issue-how to hire competent patent counsel.

Part 4 "Uncle Sam Wants (to Help) You!" explains the different kinds of IP protection -- e.g., utility patent, plant patent, design patent, trademark, copyright, and trade secret. The information is designed as a primer, not to take the place of a patent counsel. The final chapter in Part 4 takes you behind the scenes at the U.S. Patent and Trademark Office for a look at how your application will be handled.

Part 5 "People Who Share, People Who Dare" Uncle Sam has gone from being a principal customer of technology to wanting to share its technologies with private industry and build partnerships. There is a smorgasbord of delicious opportunities for you, and Chapter 19 is the appetizer. Chapter 20 gives you a primer on the toy industry, one of the last great frontiers for the entrepreneurial inventor.

While I can do nothing to alleviate patent fees, I can help reduce your legal expenses. To that end, I have provided a confidential nondisclosure form and a licensing agreement that you can use as templates for your own transactions, potentially saving your lawyer hours of work and you thousands of dollars.

(from the book)

In summary...

Your idea could be worth a fortune! Improve your chances at making it.
Realize your full potential.
Overcome naysayers.
Take your idea from the drawing board to the marketplace.
Find a home for your invention.
Turn a product proposal into a marriage with a manufacturer.
Interview and hire patent counsel.
Hammer out licensing deals. Sounds intimidating? It isn't.
Safeguard your ideas.
Get free trademark searches.
Qualify for federal funding.

The Complete Idiot's Guide To Cashing In On Your Inventions
Our price: $17.95

Add To Cart View Cart
Catalog# 2201-2

 

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